Bonus harian di Keluaran SDY 2020 – 2021.

If you were following California’s wildfire season this time last year, you probably remember those few wild days when San Francisco residents woke up to an unsettling, ash-filled red and yellow sky. The pictures were enough to make you briefly think that the San Francisco Bay Area had somehow teleported to the surface of Mars.

While the rest of us were gawking, one Sledgehammer Games senior lighting artist was pointing a camera straight up at the sky, capturing this rare view before it cleared up. 

2020 California wildfires that burned over 4 million acres of land and killed 33 people.

This screenshot is not from the Stalingrad mission, but it does show how pretty Vanguard might be. (Image credit: Activision)

It’s a cool, if not grim, detail, but do you really need to capture an actual burning sky to make a convincing replica in a videogame? Probably not, but Lin-Chiang said it’s standard practice for Sledgehammer. “We always capture our skies. We have this equipment to capture the panoramic view.”

I’ve never thought much about the creation of skyboxes in videogames, but it makes sense that most (if not all?) of them start with an actual picture of a sky somewhere. Now I’m wondering how many studios go outside and point a camera at the sky and how many just use existing pictures from elsewhere.

At least I won’t have any of these questions when I play Vanguard’s campaign. When I get to that Stalingrad mission, I reckon I’ll stop for a minute to look at the sky and think, “Hey, that’s California.”

Speaking of Vanguard’s campaign, I also saw a good chunk of gameplay from an early mission. Check out our hands-off preview for details.